Diceweaver is an innovative online platform and community for tabletop role-playing games with a sophisticated virtual tabletop engine. Our mission is to provide a safe environment that will nurture a kind, supportive, courageous community that will have a positive influence on internet discourse.
- November 11, 2021
- Honolulu, HI
- Seeking Investment
- [email protected]
Diceweaver is the next-level solution needed to provide a fully functioning platform for tabletop gaming. It includes a chat system that allows for free flow conversations within the platform. With Diceweaver, players can play on a sleek, intentional design that makes everything about playing a tabletop role-playing game as smooth as possible, online or offline, remote or local, with a desktop computer or a phone. Privacy and safety of users is a priority.
- Tablet and phone ready
- Web-based: no installation necessary
- Play anywhen: it's always available.
- Innovative design with a unique interface
- Build your own game
- Context-aware workflows
- Play remotely or locally
- Safe and inclusive community
- Integrated forums and collaboration tools
- Easy Asset Management
- Spectator Mode
Diceweaver was founded in 2021 as a result of its founder, Brandon Harris, needing a platform to play with his game group during the covid lockdown in 2020. He tried other platforms but they were unable to fulfill all of his needs so he built Diceweaver. His experience working in Silicon Valley for 25+ years also fueled his desire to prioritize creating a safe environment for children and adults online.
July 18, 2022
New Game Start-up Looking to Improve Online Discourse
Diceweaver is looking to lead the next generation of social game companies to create communities that treat each other with kindness and respect while still allowing diversity of thought.Read more (pdf)
Brandon is a tabletop role-playing gaming expert and has worked as a designer/developer for 25+ years for companies including Wikipedia, Electronic Arts, and Organic. He is known for his ethical designing lecture series, “Designing for Evil,” where he explains how community building and software design can create a safe, nurturing environment.